Call of Duty: Modern Warfare 3 - Das Grosse

This level was super fun to work on. I split art duties on this level with our lead Mark Benko and he really let me run wild on it. It's like The Thing meets Call of Duty. Basically we wanted an alien growth type thing overtaking the sky scraper version of Das Haus and riffed off of each other's ideas until we ended on this. We modelled all the growth kits ourselves. Benko focused on the muscle-y looking growths and I did the more tendrily looking things and the main world building kit pieces of growth.