I was the environment art team lead on Arms Race level Alps for Call of Duty: Vanguard.
It was an amazing experience and I am extremely grateful for the opportunity to have led this level.
I blocked out the whole level and I was responsible for all of the terrain, the Flak Tower base, the V2 rocket base, the Castle up to alpha before I handed it off to Kevin to take to final, and then I took all the other artists' bases to final. It was a heck of a lot of work and I think the biggest level Sledgehammer has ever made for MP.
Mark Benko made the home bases
Ernesto Guaman made the base with the tall concrete bunker tower
Kevin Wilson took the castle from alpha to final quality
Timmy Sanchez blocked out the V2 rocket base
Dana McNamara did part of the Flak Tower interior
Chase Emilio took the radar base to alpha
Special thanks to:
Matt Abbott (Art Director)
Matt Bein (MP Environment Art Lead)
Mark Benko (Expert Env Artist)
Ernesto Guaman (Expert Env Artist)
Kevin Wilson (Senior Env Artist)
Timmy Sanchez (Assoc Env Artist)
Dana McNamara (Assoc Env Artist)
Chase Emilio (Assoc Env Artist)
Christian Hagerman for lighting
Ryan Shevlin for VFX
Joseph Knox (Producer) for wrangling this whole map and mode and getting it out the door
Jeff Blean and Nicole Maines for spearheading QA efforts on the map and mode