Call of Duty: World War 2 - The Final Reich

My contributions to The Final Reich largely focused on 1st, 2nd, and final passes of level geometry, materials, and hero prop building of the bunker areas, particularly the central command area and the Medical Wing/ Chop Shop. Other areas of focus were the Bridge, the Catacombs beneath the town, the Castle Courtyard leading into the Research and Development wing, and large parts of the level's vista. I made numerous contributions to the town itself but it was mostly focused on full-revising or second pass modeling of various structures. I wholly rebuilt the clock tower "crown" to match the ornateness of the riverside tower I wholly constructed.

Additionally I got to make the Jack in the Box. It started as a game jam idea but eventually made it into the final product. Concept by Jesse Lee, 1st pass blockout by Diego Terran, full LP and HP by me.

I constructed the large machine in the ceiling using Maya and Radiant geometry. I actually "crowned" the center of it with Viktor Sumenko's OS prop: https://www.artstation.com/artwork/aRya49 ! Thanks for all of your wonderful work!

I constructed the large machine in the ceiling using Maya and Radiant geometry. I actually "crowned" the center of it with Viktor Sumenko's OS prop: https://www.artstation.com/artwork/aRya49 ! Thanks for all of your wonderful work!

The med room. I had the great opportunity to own this space from conception to final release. I am incredibly happy with how it turned out. Big thanks to my lead for giving me the freedom and flexibility to own this space so early on.

The med room. I had the great opportunity to own this space from conception to final release. I am incredibly happy with how it turned out. Big thanks to my lead for giving me the freedom and flexibility to own this space so early on.

The village! I joined after this hit alpha so most of my work was revisions on existing buildings, however, I did get to make a few whole new facades as well as one of the towers and the top of the clocktower.

The village! I joined after this hit alpha so most of my work was revisions on existing buildings, however, I did get to make a few whole new facades as well as one of the towers and the top of the clocktower.

The Jack in the Box! Concept by Jesse Lee, initial blockout and LP face by Diego Terran, viewmodel LP and HP by me.

The Jack in the Box! Concept by Jesse Lee, initial blockout and LP face by Diego Terran, viewmodel LP and HP by me.

Groeston House! I did second and final pass geometry work on the tutorial and survival maps in support of Gerardo Garza.

Groeston House! I did second and final pass geometry work on the tutorial and survival maps in support of Gerardo Garza.