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Call of Duty: Vanguard - Tonga

I was responsible for everything from the initial blockout to final polish of this entire level, Tonga Part 2. I worked closely with design on the entire battery assault sequence and was responsible for ensuring the entire level got done. I worked on the environment primarily by myself but guided a few artists at different points of the process to help polish parts of the environment. My tasks involved terrain modeling, level architecture, prop modeling, material creation, and set dressing.

Special thanks to:
Chris Webb (Environment Art Lead)
Vernon Wong (Design)
Timmy Sanchez
Kai Li
Ethan Pflugh
Cecil Powell (Lighting)